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Thorsten Froehlich wrote:
> In article <3ea03fdb@news.povray.org> , Andreas Kreisig <and### [at] gmx de>
> wrote:
>
>
>>BTW: to work
>>with primitives (CSG) is somewhat outdated.
>
>
> No, here you are wrong. It simply happens that CSG is harder to do if you
> don't use plain ray-tracing.
I think even if people used plain raytracing, they wouldn't use CSG as
their primary modelling method.
>And the default renderers shipped with any
> commercial package today do not use plain ray-tracing, but various hybrid
> scanline/ray-tracing methods.
Are you sure? Cinema4d seems to do raytracing and when I last saw it you
could do "zu Grundobjekt konvertieren" when you were doing CSG with
primitives.
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